Posts Tagged ‘physics engine’

XNA Development – Turnip Toss

Posted: December 27, 2012 in .NET, XNA
Tags: , ,

Working on a XNA game I am currently calling “Turnip Toss” using the Farseer physics engine.

The editor is in early alpha stages now.
2 dimensional “bodies” and simple shapes can be created by right clicking a position on the editing surface.